Blink/Disruptor/Shield battery era PvP
My notes throughout. Note: as of writing down these, this matchup is not yet figured out, so things are controversial. Everyone's got their own approach. Take none of this as a given.
This writeup covers:
- HolyHit's general blink/disruptor analysis
- Probe's 4 sentry blink stalker opening into 8gate warp prism timing attack
HolyHit's Blink/Disruptor analysis
- The goal with blink stalkers is to get free damage; try not to trade, because you want to amass enough stalkers to 1shot phoenixes. Exception: stalker-stalker wars, then good trades are necessary.
- Shield battery is your friend. Cannons are sort of useless.
- Stalker/sentry is a bad opener because it lets the enemy know you're macroing, so they can greed hard.
- Minimize the amount of gateway units that aren't stalkers. 2 intial adepts? Skip them.
- Positioning is very important.
Probe's 3base blink stalker -> +1 chargelot sentry timing
The opener
- on Pillars of Gold, because of the natural ramp, 1gate expand is powerful; consider gate scouting to pylon block the opponent's nexus if necessary.
- 2 adepts into 4 sentries
- 4 sentries can actually beat 2 adepts!
- also pretty helpful for halluc
- Also, plenty more minerals -> shield battery at each base is easier to fit in
- Nexus ~after first 2 sentries, then TC as first tech building, ASAP, before 2 stalkers
- Probe production is very important; overbuild probes on a single base to transfer them to the second faster.
- Usually (not in this game, delayed by stalkers vs the oracles), forge asap after blink starts
- As many stalkers as you can warp in off 2 gate; first stalker moveout is
towards the 3rd base as blink is finishing.
- Third base behind it, on 3 gas.
- move out with 4 stalkers, 4 sentries, usually.
- Look for free damage. Don't commit; it's just light pressure.
- Robo, and 2 more gateways. Order (3rd/robo/2 gates) is flexible.
The timing attack
- Don't overbuild probes when going to 3 base. Stop at ~47. The 3rd is mostly a mindgame/backup plan. You'll have just a few probes to saturate the 3rd with.
- Go to 8gate, get chronoboosted charge, get a warp prism.
- Always prioritize stalkers for warp ins. Zealots really suck in stalkers wars.
- Attack by ~8:20, 12 stalkers, 4 sentries, warp prism. Bank 800 minerals for a zealot warp in.
- On some maps, if unscouted, blink/prism into main, then warp in zealots and
forcefield off.
- If scouted, or the map doesn't work, you can often still win.
- Put the prism in the back, don't lose it.
- Unpower as many gateways as possible as a priority.
Comments
Comments powered by Disqus