Blink/Disruptor/Shield battery era PvP

My notes throughout. Note: as of writing down these, this matchup is not yet figured out, so things are controversial. Everyone's got their own approach. Take none of this as a given.

This writeup covers:

  • HolyHit's general blink/disruptor analysis
  • Probe's 4 sentry blink stalker opening into 8gate warp prism timing attack

HolyHit's Blink/Disruptor analysis

  • The goal with blink stalkers is to get free damage; try not to trade, because you want to amass enough stalkers to 1shot phoenixes. Exception: stalker-stalker wars, then good trades are necessary.
  • Shield battery is your friend. Cannons are sort of useless.
  • Stalker/sentry is a bad opener because it lets the enemy know you're macroing, so they can greed hard.
  • Minimize the amount of gateway units that aren't stalkers. 2 intial adepts? Skip them.
  • Positioning is very important.

Probe's 3base blink stalker -> +1 chargelot sentry timing

The opener

  • on Pillars of Gold, because of the natural ramp, 1gate expand is powerful; consider gate scouting to pylon block the opponent's nexus if necessary.
  • 2 adepts into 4 sentries
    • 4 sentries can actually beat 2 adepts!
    • also pretty helpful for halluc
    • Also, plenty more minerals -> shield battery at each base is easier to fit in
  • Nexus ~after first 2 sentries, then TC as first tech building, ASAP, before 2 stalkers
  • Probe production is very important; overbuild probes on a single base to transfer them to the second faster.
  • Usually (not in this game, delayed by stalkers vs the oracles), forge asap after blink starts
  • As many stalkers as you can warp in off 2 gate; first stalker moveout is towards the 3rd base as blink is finishing.
    • Third base behind it, on 3 gas.
    • move out with 4 stalkers, 4 sentries, usually.
    • Look for free damage. Don't commit; it's just light pressure.
  • Robo, and 2 more gateways. Order (3rd/robo/2 gates) is flexible.

The timing attack

  • Don't overbuild probes when going to 3 base. Stop at ~47. The 3rd is mostly a mindgame/backup plan. You'll have just a few probes to saturate the 3rd with.
  • Go to 8gate, get chronoboosted charge, get a warp prism.
  • Always prioritize stalkers for warp ins. Zealots really suck in stalkers wars.
  • Attack by ~8:20, 12 stalkers, 4 sentries, warp prism. Bank 800 minerals for a zealot warp in.
  • On some maps, if unscouted, blink/prism into main, then warp in zealots and forcefield off.
    • If scouted, or the map doesn't work, you can often still win.
    • Put the prism in the back, don't lose it.
    • Unpower as many gateways as possible as a priority.

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